Dorodango app icon — a shiny mud ball at dusk
Hikaru Dorodango · For iPhone

土を、らせる。

Tsuchi o, hikaraseru. — Make dirt shine.

A quiet iPhone game about the shiny mud ball every Japanese kid once made: schoolyard dirt, a little water, patience, and a glass bottle. Built for the grown-up who remembers that afternoon.

No coins. No timers. No failure screens. Bad technique makes an uglier ball — never a game over.

The finished dorodango spinning at the reveal, named in Japanese

The afternoon, again

You find ordinary dirt — in its own place: beside the schoolyard's chalk line, on the riverbank, between the field furrows. You make a fragile, ugly lump. You keep correcting it — pack, dust, rest, burnish. The surface slowly hardens, and the shine appears because you were careful. It is the same small discipline you had at seven, when the drawer of your school desk held something round and secret.

At the reveal, the kid next to you leans in: "That's pretty shiny, actually."

Two acts

A child's hands, an adult's patience

The childhood ball

Collect dirt where it lives, pick it clean, stir the mud, pack it round, dust on さら粉 shell layers, rest it in a plastic bag, burnish with a glass bottle — everything a kid actually did. You can call it done here, with a genuine schoolyard shine.

≈ 4 minutes
The grown-up finish

Separate fine clay — jar, settle, pour, dry, grind, sieve — then lay whisper-thin coats and polish with cloth until the ball holds a reflection. The mirror finish an adult finally has the patience for.

Full session ≈ 5–8 minutes
Screens

One continuous evening

The early steps share a single persistent 3D world in warm dusk light — the camera glides between collecting, cleaning, and mixing, and the ball is lifted, still wet, out of the mixing bowl. Every surface is procedural; there are no art assets anywhere in the app.

Title screen with a shining dorodango
Choosing among five soils, each a 3D mound
Stirring glossy mud in a ceramic bowl
Burnishing the ball with a green glass bottle
Evaluation screen with the ball's Japanese title
Craft

What makes it different

Facts

For the curious and the press

PlatformiPhone · iOS 17.0+ · portrait
EngineSwift, SwiftUI, SceneKit — fully procedural art & audio
Session length4–8 minutes per ball
Business modelPay once. No ads, no in-app purchases.
PrivacyData Not Collected — see the privacy policy.
LanguagesJapanese-led bilingual — 日本語 first, English beneath, one build
SupportSupport page · kern.konrad@gmail.com